1. Could you please tell us a little bit about yourself? (Your name, birth date, where you’re from, where you live, your job (if you have another activity outside cosplay)?
My name is Aitana but all people know me for Ai-Chan my birth is in nineteenth of may. I’m from Spain and I live in Madrid , I just start to study designer, apart of cosplay I draw, sing, and travel a lot.
2- How did you start doing cosplay ?
I have started in cosplay sices 2015 in September because I stayed in one anime groups and they showed me what was the cosplay and one day they said to me: -HEY AI-CHAN!! We are going to go to one Con with cosplay, Are you coming with us? And this is the moment that I started in Cosplay and after then, I discovered this wonderful world
3- Do you make your own cosplays (costumes) ?
Yes most of them by hand (only the bodysuits are the cosplays that I don’t make by myself) I sew all by hand without any sewing machine ( soon finally I’m going to have one )
4- What do you like most about cosplay? What do you like less?
I like the process to do cosplay but the most thing that I like is when I finish my cosplay and release it in the cons and see all my friends, people, fans, photos.. and the less is when I hurt myself at the time to do cosplay, maybe? or when I see that I haven’t the enough time to do it
5- What is your favorite cosplay character ever?
2B of course, because it’s a incredibly character designer and also I love the game Nier Automata all the characteristics and personality of 2B.
6- What are your current and future projects ? If you can tell us 😉
My next cosplay is Aranea highwind from Final Fantasy XV (it’s my first armour ) and after do this cosplay I’m going to do Xayah SSG
7- Do you have other passions, hobbies or talents ?
yes I draw and sometimes sing , and of course travel , it’s the thing that I most love , knowing other countries and cultures and sports, I love play sports like volleyball or going to the gym
8- A final word for our Cosplayinfinity readers or anything you would like to add?
yes, cosplay is for all, no matter what type of body, face or height you have, cosplay is to pass a good time with people, sharing and changing ideas
A member of the eco-terrorist group AVALANCHE and owner of the 7th Heaven bar in the slums of Midgar, Tifa is the childhood friend of Cloud Strife, the protagonist of Final Fantasy VII. Convincing him to join the group to keep him close and safe, she later assists him in saving the Planet from the game’s villain, Sephiroth. Installments in The Compilation of Final Fantasy VII later expanded upon her character, such as in the film Advent Children, where she attempts to convince Cloud to let go of his self-imposed guilt, and move on with his life after Sephiroth’s defeat.
Named the pin-up girl of the “cyber generation” by The New York Times, Tifa has been compared to Lara Croft as an example of a strong, independent and attractive female character in video games. Media have repeatedly praised both the character’s strength and appearance and described her as one of the best female characters in gaming.
[CosplayInfinity] – Hello Ally, Could you tell us a little bit about yourself ?
[Ally Tamara Cosplay ] – Hi, I’m Ally ! I’m a Canadian cosplayer from the Toronto Area in Canada ! I’ve been cosplaying since 2011, and ever since then, I’ve been hooked! When I’m not busy with all of my side projects, I spend full time being a mom to my 1 year old daughter, and real-life waifu to my hubby of 2 years! And I’m a co-host of a podcast called Mass Nerder Cast!
[CosplayInfinity] – How did you start doing cosplay ?
[Ally Tamara Cosplay ] – I started cosplaying after years and years of attending conventions and from adoring all the other amazing cosplayers in attendance. After taking a special effects course in college, I learned that I absolutely loved to build props, and through that, I could actually create and edit my own cosplays! My first cosplay debute at a convention was Sailor Jupiter at Fan Expo Canada in Toronto! And from then on, I was bit by the cosplay bug !
[CosplayInfinity] – Do you make your own cosplays?
[Ally Tamara Cosplay ] – Most of it, yes ! I build all my props and armors, but I’m not as great in the sewing department, so sometimes I’ve taken random articles of clothing and “Frankensteined” them to look how I need them to, depending on the character. Prop making is my specialty, and I usually use things like Model Magic clay, Apoxy Sculpt, Worbla, or other random materials to make things! However, I do love the idea of taking something old and turning it into something new! It’s a great way to recycle old things, especially when you are on a budget !
[CosplayInfinity] – What do you like most about cosplay? What do you like less ?
[Ally Tamara Cosplay ] – I love the fact that I can BE whoever I want, and pay tribute to the characters I love in the best way I can, and it allows me to be creative, which is also a huge factor. I also LOVE the community of cosplayers! I’ve made so many friends within the community, and everyone I’ve met is so loving and willing to help if you have any questions! Also, planning out a cosplay is one of my favourite things to do, I’m always inspired, and that excitement of ‘let’s get started on a new cosplay” is SUCH an adrenaline rush ! The one things I don’t enjoy so much are when people tell cosplayers they can’t cosplay a character for a particular reason, based on looks or ability, and that bothers me because cosplay is for EVERYONE who loves it !
[CosplayInfinity] – What is your favourite cosplay character ever ?
[Ally Tamara Cosplay ] – This is such a tough question because each one has such a special place in my heart ! Juliet Starling was the one that “launched” my cosplay career, I guess you could say, so I owe her everything, but the one cosplay I always go back to, and have cosplayed the most is my Handsome Jack! He is my favourite video game villain of all time, and I poured so much love and dedication into him; I even drew his wrist tattoo on mine in permanent marker because I wanted it to look just right !
[CosplayInfinity] – Do you have other passions, hobbies, or talents ?
[Ally Tamara Cosplay ] – Other than cosplaying, I’m also a huge gamer, a Marvel Comics and Star Wars enthusiast, and I’m a huge movie and T.V. buff! I also love to collect anime and manga related figurines, as well as ANYTHING Overwatch or Star Wars !
[CosplayInfinity] – A final word for our Cosplay Infinity readers or anything you would like to add ?
[Ally Tamara Cosplay ] – Cosplay has made such a huge impact on my life, and it pushes me to try harder and build a better cosplay each time out. All I can say is if you love cosplay as much as I do, don’t ever stop, even if you feel discouraged or want to give up, just keep pushing yourself! It’s amazing what determination and a strong will can do !
Thank you again for the lovely interview! It means the world to me ❤ !
The series has a reputation for high levels of bloody violence, including, most notably, its Fatalities (finishing moves, requiring a sequence of button inputs to perform). The Fatalities, in part, led to the creation of the ESRB video game rating system. The series name itself is also known for using the letter “K” in place of “C” for the hard C sound, thus intentionally misspelling the word “combat”, as well as other words with the hard C sound within later games in the series. Early games in the series were also noted for its realistic digitizedsprites (which differentiated it from its contemporaries’ hand-drawn sprites) and an extensive use of palette swapping to create new characters.
Set in 1964 (three decades before the events of the original Metal Gear), the story centers on FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Sovietjungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game’s focus remains on stealth and infiltration, while retaining the series’ self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.
Metal Gear Solid 3: Snake Eater was critically acclaimed, receiving praise for its story, gameplay, graphics, setting, characters and ending, as well as departing from the series’ typical conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005. It is now widely considered to be one of the greatest video games of all time.
According to her backstory, EVA was born in Meridian, Idaho, on May 15, 1936. At some point in her childhood, prior to the advent of World War II, she, along with several other children across the world, were taken by the Philosophers secret world government conspiracy and raised in a joint U.S.-Soviet-Chinese facility, receiving spy training at one of the Philosophers “charm schools,” so she could become a sleeper agent. As a result of this, she was indistinguishable from any other native-born American. She eventually joined The Second Department of the Chinese People’s Liberation Army General Staff Headquarters, responsible for collecting military intelligence. There, she learned techniques such as “bandit shooting,” a horizontal sweep using the Shanxi Type 17handgun.
EVA first appears in Metal Gear Solid 3: Snake Eater, set in 1964, as a motorbike-riding supposed KGB female spy and a former NSA codebreaker who has defected to the Soviets along with ADAM (Revolver Ocelot). She uses her charm and good looks to win over the trust of Naked Snake and his Soviet enemies.EVA wants to kill Ocelot to avoid breaking her cover, but is stopped by Snake, who starts to like him. Later, EVA infiltrates Colonel Volgin’s GRU base through the disguise of being Sokolov’s lover named Tatyana (タチアナTachiana?) and assists Naked Snake; “Tatyana” is tortured by Volgin with electric shocks in order to coerce an uncooperative Sokolov into completing the Shagohod‘s development and Volgin decided to have her “entertain” him. Throughout their respective missions, EVA and Snake began to develop romantic feelings for one another, but Snake was initially hesitant. She helps Snake destroy the Shagohod, kill Volgin and reach the treasure called the Philosophers’ Legacy so that she can later steal it from him, even seeming to fall in love with him. At one point, EVA was nearly killed by the Colonel until The Boss volunteered to execute her personally (in reality, The Boss was actually trying to get her out of harm’s way). After the mission is completed, EVA and Snake have a one-night stand, but she could not bring herself to carry out the order of assassinating Snake, as she promised The Boss she would not. Instead, she flees with what she believes to be a Philosophers’ Legacy (half of it, the other taken by Ocelot and the CIA) as well as with intelligence data that leads to the breakthrough in the Chinese nuclear weapons program. After Snake awakens the next morning, he discovers a tape EVA has left revealing all her secrets. The epilogue prior to the credits goes on to state that EVA disappeared in Hanoi, North Vietnam, during the Vietnam War in 1968.
EVA reappears in Metal Gear Solid: Portable Ops as a recruitable character by completing a series of optional missions. In 1971, Big Boss (Naked Snake) and EVA reconciled after he tracked her down and rescued her in Hanoi. He invited her to become a founding member of the Patriots conspiracy along with himself, Zero, Para-Medic (Dr. Clark), Sigint, and Ocelot. At some point, she also discovered Ocelot’s codename of Adam and reconciled with him too. In 1972, EVA volunteered to serve as a surrogate mother in Les Enfants Terribles, a project designed to clone Big Boss and maintain his image as an icon for the organization. She was originally implanted with eight clone fetuses, though six were intentionally aborted in order to encourage stronger growth in the remaining two. EVA later gave birth to the clones, who would become known as Solid Snake and Liquid Snake. Despite the fact that Big Boss disapproved, and eventually left the group in opposition to Zero’s methods, EVA saw the clones as her own children.
While not making a direct appearance in Metal Gear Solid: Peace Walker, EVA would remain in contact with Big Boss, passing on cassette tape recordings to his private military company, the Militaires Sans Frontieres in 1974. In them, she detailed further information on The Boss’s final mission, and the motivations behind her actions, having been entrusted to pass this on to him. These tapes were later supplied to Big Boss with no return address except with the name EVA, with Big Boss hesitantly explaining that she was an “old acquaintance.”
In Metal Gear Solid 4: Guns of the Patriots, which is set in 2014, 50 years after the events of MGS3, she appears under the identity of Big Mama (ビッグ・ママBiggu Mama?) (also called Matka Pluku, Czech for “Mother of the Regiment”) as the leader of the Paradise Lost Army resistance movement against The Patriots. It is revealed that she was fired from her job as a spy after her failed mission in the previous game and was recruited by Big Boss to form part of the Patriots. She assists Solid Snake in Eastern Europe. At one point, EVA, in an exhausted and hallucinatory state, threw herself into the fire in order to save the corpse of Big Boss. Snake saved her from Liquid Ocelot’s gunshot but badly burnt the left side of his face in the process. EVA ultimately dies due to coming into contact with the FOXDIE virus carried in Snake’s body, although it initially appeared as if she died from injuries inflicted on her by the fire and when she fell off her motorbike during a pursuit of her and Snake by Raging Raven.
In Metal Gear Solid V: The Phantom Pain, Ocelot says that Major Zero tasked EVA to arrange Big Boss’ confinement at a hospital in Cyprus after the XOF attack on Mother Base.
Horizon Zero Dawn is an action role-playingvideo game developed by Guerrilla Games and published by Sony Interactive Entertainment for PlayStation 4 and released in early 2017. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The character uses ranged weapons and a spear and stealth tactics to combat the mechanised creatures, whose remains can be looted for resources. A skill tree provides the player with new abilities and passive bonuses. The game features an open world environment for Aloy to explore, while undertaking side and main story quests.
Development began in 2011 after the studio completed the development of Killzone 3, with game director Mathijs de Jonge considering it “the most risky” idea of those that were pitched at the time. The concept explores the contrast between the beauty and danger of the game’s setting. Guerrilla Games emphasises trial and error as the basis for playing the game. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn. The game is the first new intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio’s first attempt at developing a role-playing video game. The music was composed by Joris de Man, The Flight, and Niels van der Leest.
Horizon Zero Dawn won the award for Best Original Game at the Game Critics Awards in 2015 and 2016. At release, it was well received by critics, who praised the open world, story, visuals, combat, the character of Aloy and the performance provided by her voice actress Ashly Burch, whilst giving criticism to the dialogue, melee combat and character models. It was the best-selling launch of an original IP on the PlayStation 4 console, selling over three million copies by June 2017, making it the second best-selling PlayStation 4 video game. An expansion, The Frozen Wilds, was released on 7 November 2017.
In 2012, The Walt Disney Company bought Lucasfilm for US$4.06billion and earned the distribution rights to all subsequent Star Wars films, beginning with the release of The Force Awakens in 2015. The former distributor, 20th Century Fox, retains the physical distribution rights for the first two Star Warstrilogies, owns permanent rights for the original 1977 film and continues to hold the rights for the prequel trilogy and the first two sequels to A New Hopeuntil May 2020.Walt Disney Studios owns digital distribution rights to all the Star Wars films, excluding A New Hope.