She specializes in the art of black magic, using various dolls to help cast powerful spells. She is instrumental in supporting Tidus to adjust to the world of Spira, although she does not initially believe his claim of hailing from Zanarkand.
Set in the fantasy world of Spira, the game’s story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the summonerYuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million (US$46.4 million in 2016 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu’s fellow composers. Final Fantasy X was both a critical and commercial success, selling over 6.6 million units worldwide. It is widely considered to be one of the greatest video games of all time. On March 3, 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct game sequel. Square Enixannounced in 2013 that the Final Fantasy X series has sold over 14 million copies worldwide.
Wonder Woman’s origin story relates that she was sculpted from clay by her mother Queen Hippolyta and given life by Aphrodite, along with superhuman powers as gifts by the Greek gods. However, in recent years artists updated her profile: she has been depicted as the daughter of Zeus, and jointly raised by her mother Hippolyta and her aunts Antiope and Menalippe. In the 1980s artist George Perez gave her a muscular look and emphasized her Amazonian heritage. In 2010 artist Jim Lee redesigned Diana’s costume to include pants, though this design was later abandoned. She inherits Ares’s divine abilities, becoming the personified “God of War”.
Wonder Woman’s Amazonian training helped to develop a wide range of extraordinary skills in tactics, hunting, and combat. She possesses an arsenal of advanced technology, including the Lasso of Truth, a pair of indestructible bracelets, a tiara which serves as a projectile, and, in older stories, a range of devices based on Amazon technology.
Wonder Woman’s character was created during World War II; the character in the story was initially depicted fighting Axis military forces as well as an assortment of colorful supervillains, although over time her stories came to place greater emphasis on characters, deities, and monsters from Greek mythology. Many stories depicted Wonder Woman rescuing herself from bondage, which defeated the “damsels in distress” trope that was common in comics during the 1940s. In the decades since her debut, Wonder Woman has gained a cast of enemies bent on eliminating the Amazon, including classic villains such as Ares, Cheetah, Doctor Poison, Circe, Doctor Psycho, and Giganta, along with more recent adversaries such as Veronica Caleand the First Born. Wonder Woman has also regularly appeared in comic books featuring the superhero teams Justice Society (from 1941) and Justice League(from 1960).
Lara Croft is a fictional character and the main protagonist of the Square Enix (previously Eidos Interactive) video game franchise Tomb Raider. She is presented as a highly intelligent, athletic, and beautiful English archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. She has also appeared in video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie, later by Alicia Vikander), and merchandise related to the series. Official promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals. Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. As of June 2016, Lara Croft has been featured on over 1,100 magazine covers surpassing any supermodel.
Core Design handled initial development of the character and the series. Inspired by Neneh Cherry and comic book character Tank Girl, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel Tomb Raider: The Angel of Darkness was received poorly. The new developer rebooted the character along with the video game series. The company altered her physical proportions, and gave her additional ways of interacting with game environments. Croft has been voiced by six actresses in the video game series: Shelley Blond (1996), Judith Gibbins (1997–98), Jonell Elliott (1999–2003), Keeley Hawes (2006–14), Camilla Luddington (2013–present) and Abigail Stahlschmidt (2015).
Critics consider Lara Croft a significant game character in popular culture. She holds six Guinness World Records, has a strong fan following, and is among the first video game characters to be successfully adapted to film. Lara Croft is also considered a sex symbol, one of the earliest in the industry to achieve widespread attention. The character’s influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.
[CosplayInfinity] – Hello Monono Cosplay! We are huge fans of your work. Thank you for taking the time for this interview. Could you please tell us a little bit about yourself?
[Sabrina] – Hi! I’m Sabrina, I come from Germany and I cosplay now about 3 years 🙂 I have birthday on Halloween and I’m 30 years old. I live in Mönchengladbach and at the moment I’m trying to get selfemployed with my hobby, Cosplay. I work in a part time Job which is also related to cosplay, and I really hope to live from my own stuff in the future.
[CosplayInfinity] – How did you start doing cosplay?
[Sabrina] – I started doing cosplay because I was so in love with all the costumes! I never thought that this was a hobby because most of the cosplays were so impressive! And after I found out that it was possible for me to do cosplay as well, then I started crafting xD
[CosplayInfinity] – Do you make your own cosplays (costumes) ?
[Sabrina] – Yes, I do everything by myself. I craft my armors and I’m on my way to get better sewing skills. I also did some own creations as well and I love to wear elven clothes 🙂
[CosplayInfinity] – What do you like most about cosplay? What do you like less?
[Sabrina] – I love to be creative. It is so awesome that you can to everything on your own in your cosplay and do it like you want to! I love the make up parts and the crafting parts in my cosplays and costumes. The sewing part is always hard for me.
[CosplayInfinity] – What is your favorite cosplay character ever?
[Sabrina] – My favorite Cosplay character? Puuuhhh that’s a really hard question. I think Aela the Huntress is my favorite from all my cosplays. But Ellie from the Last of Us is also really great 😉
[CosplayInfinity] – Do you have other passions, hobbies or talents ?
[Sabrina] – Oh yes. I like music and singing! My other passion next to cosplay is modelling. Also, I love to play games in my free time and hang out with my friends.
[CosplayInfinity] – A final word for our Cosplayinfinity readers or anything you would like to add?
[Sabrina] – I love cosplay and I really enjoy pages like yours were I can find so many great artists. Cosplay is such an awesome hobby! Do whatever you want and whatever makes you happy. Never give up ❤ And thank you for the possiblity to have this interview with you.
“Hello ! My name is Agustina and i live in Argentina , Buenos Aires. One of my special hobbies is Cosplay. I’ve been cosplaying since I was 11. Now, i’m 21 and i really love my hobbie. I made some characters, for example: Jill Valentine from Resident Evil, Miku Hatsune from Vocaloid, Mai Shiranui from King […]”
Gamescom is the world’s 2nd largest gaming event behind Asia Game Show, (measured by exhibition space and number of visitors) with 345,000 visitors, more than 6,000 journalists and 700 exhibitors from 88 countries attending the show in its sixth year.
Cindy was designed by designers Roberto Ferrari and Yusaku Nakaaki, among others. A character crucial to the story and gameplay, Cindy was first introduced in the Episode Duscae demo. Tabata described her as “the kind of girl who is very good at dealing with men”. In response to negative comments about her appearance in player feedback for Episode Duscae, Nakaaki stated she had not been deliberately sexualized, but that the team had perhaps put too much “heart and soul” into her design. They chose to make adjustments so players would be more comfortable with her. Originally, Cindy’s breasts jiggled so much that Tabata had to ask the team to tone it down.